MANIC MINERS (PC)

MANIC MINERS Cover
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  • Publisher:
    maddma
  • Entwickler:
    maddma
  • Releasedatum:
    08. Aug 2016 (vor 8 Jahren)
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Beschreibung

MANIC MINERS jetzt günstig als kaufen. Vergleiche die Preise aller Keyshops und spare beim Kauf eines MANIC MINERS Game Keys.

----------
Overview
----------

Welcome to "Manic Miners" - just imagine, "Lemmings" meets "Boulderdash" ...
with TNT tossed-in-too! Nigh ... Swan!

Deploy your Tiny Miners (TM) to collect, and safely return home, as many jewels as
possible. But, be very, very, aware - there`s a million ways to die daan there! ...
Well, seven, anyway! So, just a tip ... try to avoid falling. And drowning. And getting
squished. Or gassed. Or burnt. Or blowed-up! (The seventh method is suicide!) Oh,
and yes, do watch out for them darned wormholes, gas-pockets, and earthquakes!

Such is "Manic Whirled"! There's no health and safety, but it's one hell of a beautiful
place to die ?-)

---------------------
On The Title Screen
---------------------

Across the top of the title screen, which itself alternates between a Mad-Auto-Demo,
or a previously-played Game-Replay, you will find, from left to right, the following
buttons and bars:

The top-left four buttons are: play game; load game; reset MAD/GR; and deposit the
current MAD/GR map number into the landscape bar.

In the middle, are three bars: the landscape selector (1-99999); the level selector
(Easy/Medium/Hard); and the currently-selected landscape's high-score. This is the
number of jewels safely and successfully returned home. The landscape selector's
arrows can be pressed with the LMB for slow, the RMB for fast. Or press both for
faster, where the order of pressing them also counts.

The top-right four buttons are: customise RGB; define keys; show stats; and quit!
You can pimp your Tiny Miners (TM), by changing the colours of their: hair; eyes;
skin; dungarees; gloves; and brick-bag. First LMB on the item button, then on the
preferred colour button. In the same way, the define keys page allows all of the
keyboard preferences to be chosen. First LMB on the relevant bar, then press the
required key. The stats page lists all of your current Steam achievements, and will
hopefully become more periodic-table-like as more are added.

-------------------------
The Landscape Number
-------------------------

This is used as the seed for a list of pseudo-random numbers, in order to create
procedurally-generated:

+ landscape shape;
+ sky texture (of 30), speed and direction;
+ earth texture (of 30) and colouring;
+ water height, colouring, speed and direction;
+ locations of objects.

The landscape shape is either flat (guaranteed if the landscape number ends with
a '1'), or is determined by a random number of randomly-sized/positioned curves,
and also with a one in five chance that the curves will then become steps. It is then
50/50 whether the objects will be placed singularly, or in horizontal/vertical lines.

--------------------
The Difficulty Level
--------------------

This is used to determine the numbers of objects in the generated landscape. This
generally means that Easy results in more of the nice objects (eg: jewels), and less
of the nasty objects (eg: explosives). Obviously, Hard is the proverbial vice-versa.

-----------------
During Le Game
-----------------

It's never been so much fun to toss ... TNT! The two top-left buttons show your Miners'
total TNTs, and, if you have a selected Miner, the number of TNTs carried by him. Press
the second button to enter TNT mode, and always toss your TNT upwards! One new TNT
is awarded for every five excess smileys collected.

To the right of these are three bars, the middle of which shows your current elapsed game
time. The first bar, when you have a selected Miner, shows the number of jewels that this
Miner is carrying, and the states of his climb, float, and breathe abilities. Beneath these are
the Miner's number, his current movement direction (left or right), and current activity mode.
When you have no Miner selected, this bar shows your available funds and how many Miners
you have deployed in the landscape.

The third bar shows the total number of jewels carried by all of your Miners, the number of
jewels in the landscape, and the total number of deaths during the current game. The two
top-right buttons are save game, and quit game, and they function as soon as pressed, so
do so only if you mean it!

The two bottom-left buttons select through your deployed Miners. To the right of these
are the ability icons, and the two bottom-right buttons will start/stop the selected ability,
and change the selected Miner's direction.

Its LMB on an ability icon to select it, then LMB on a Miner to start or stop that ability
(or, obviously, use the corresponding key). RMB on a Miner will select him, or on an
icon will purchase it, cash-permitting. RMB not on a Miner or icon will unselect any
selected Miner. Icons cost 100, and Miners, 1000, each. Digging, bashing, blocking
and bombing all cost one icon every time a Miner starts to do so. Climbing, floating,
breathing and building cost one icon the first time they are given to a Miner, and he
remembers that ability until he dies.

Tiny Miners are perfectionists, which means they might not always respond instantly.
Digging and bashing will always start when a Miner is aligned to a map square, thus
issue a command only once, and it will begin very soon afterwards. If you want to
cease digging or bashing, then, for example, just press the key again. The two lower
Enlarge-O-Scope icons show the selected Miner's current and pending activities.

The map window is moved via the cursor keys (with CTRL for faster), or by moving
the mouse to the screen`s edges (with buttons for faster). For even more fun, use
the slow/fast controls, to alter the game speed! And to become ultra-insane in a very
short time, play the HARD level ?-)

---------------------------------------
"Phooo! What`s That Funny Smell ?-)"
---------------------------------------

Whilst excavating, your Tiny Miners might accidentally get sucked off into a Wormhole,
or come across a gas-pocket! Once opened, pockets will start to emit a finite number
of gas clouds. Gas is explosive, and comes in three colours: blue, green and red:

Blue: is lighter than air, thus rises.
Green: is heavier than air, thus falls.
Red: tends to hang around, but not just like a bad smell - it`s also acidic!

Gas is poisonous to non-breathers, but can be vented, for example, by tunneling out
through a hillside. Acidic gas, however, is instantly fatal, and can even eat into, and
detonate, explosives!

---------------------------------------
"What`s They're Whirled Made Of ?-)"
---------------------------------------

Soil: there`s tons of it about, but it`s easily shifted.
Brick: cannot be dug, but can be exploded through.
Stone: is very similar to brick, really.
Rock: ditto, but can also be pushed, and dropped.
Metal: is utterly impervious to all known forces.
Jewel: worth 500 a pop and are subject to the force of gravity.
Egg: where new Miners hatch from, but are fragile, so avoid that pesky gravity.
Explosive: thus, avoid at all costs, and also protect these from gravity, too.
Ice: can be pushed to detonate explosives from a safe distance.
Smiley: a Miner can take up to two of these for heightening his senses.
Bulb: they never grow, just shine, unless broken.
Wormhole: for instantaneous transportationings to ... elsewhere ?

--------------------------
"Welease The Miners !-)"
--------------------------

Walker: like a mindless automaton, blindly strolling to his own death.
Climber: likes to get high, and does so at every available opportunity.
Floater: so high, feels like he`s floating on air.
Breather: capable of some seriously heavy breathing.
Bomber: very, very hot-headed, and always blowing his top over nothing.
Blocker: even a password would be more than his job`s worth.
Builder: prefers to be more of a constructive individual.
Basher: loves nothing more than bashing away horizontally.
Downer: really, really, really, loves getting down.
Upper: always on the up, unless shaken.

-------------------
Keyboard Controls
-------------------

Q == DIG UP
A == DIG DOWN
O == BASH LEFT
P == BASH RIGHT
C == CLIMB
F == FLOAT
B == BREATH
D == BOMB
X == BLOCK
Z == BUILD (+CTRL = BUILD UP)

I == TURN MINER (invert direction)
ENTER == DO/STOP MINER
SPACE == HOLD MINER (same as pointing the mouse at Miner)

HOME == DEPLOY MINER
{ == PREVIOUS MINER
} == NEXT MINER

T == TOSS TNT
E == ENLARGE-O-SCOPE (circle = magnify)
R == REDUCT-O-VISION (square = map)

H == PAUSE
M == MUSIC ON/OFF
N == NEXT TUNE

, == ICON DOWN
. == ICON UP

- == SLOWER
+ == FASTER

CURSORS == MOVE WINDOW (+CTRL = FAST)
F1 - F9 == SELECT ICONS
ESC == CANCEL / QUIT

When on the title screen:

ENTER == PLAY GAME
SPACE == DETONATE RANDOM MAD-AUTO-DEMO MINER

-----------------------
Some Useful Numbers
-----------------------

Map Size: 256 x 256 squares.
Map Size: 4096 x 4096 pixels.

One Icon costs 100.
One Miner costs 1000.
One jewel is worth 500.

Initial numbers of Miners, Icons and TNTs are:

Easy:
Miners=5, Climbers=5, Floaters=5, Breathers=5, Bombers=5, Blockers=5,
Builders=5, Bashers=20, Downers=20, Uppers=20, TNTs=5;

Medium:
Miners=4, Climbers=3, Floaters=3, Breathers=3, Bombers=3, Blockers=3,
Builders=3, Bashers=10, Downers=10, Uppers=10, TNTs=4;

Hard:
Miners=3, Climbers=1, Floaters=1, Breathers=1, Bombers=1, Blockers=1,
Builders=1, Bashers=5, Downers=5, Uppers=5, TNTs=3;

A Tiny Miner can take 2 smileys to improve his senses.
Then, every 5 collected smileys are are worth 1 TNT.
Egg-hatched Miners come into Manic Whirled with 1 TNT.
("Is that a TNT in your pocket, or are you pleased ...")

Minimum Screen Size: 1600 x 1024.
Recommended Screen Size: 1920 x 1080.
Maximum Screen Size: cannot exceed the Map Pixel Size.

You may notice, I haven't specified minimum hardware requirements. Apologies.
Me is very, very software, but not at all hardware, so I dunno. Hopefully it helps
if I list my PC's specs ?-)

Acer Predator G5900
Intel Core i5 CPU 650 @ 3.2 GHz
8GB DDR3 RAM
NVIDIA GeForce GT 340
Windows 10 64-bit x64
DirectX 11

If there's anything missing, please let me know where this information can be
found on my machine, and I'll add it !-)

----------------
And ... Finally !
----------------

Obviously, I'm hoping a lot of people will like, and buy this game !-) It was about
three or four years ago when I put a version of it on Greenlight, and a few months
ago when I was gob-smack-ed to notice a most wonderful and unexpected email,
about fwee in the moaning, and I haven't stopped since. Luckily, I don't sleep much
(not at night anyway), so I won't be stopping any time soon, hopefully, adding to
it. Unluckily, I don't have a job, since Autodesk acquired us five years ago, then
discarded some of us last year. Sponsoring my efforts, please, for the price of
just a couple of pints, will mean I get through this list even quicker ...

P2P online two-player Manic Miners - fancy tossing your TNT at a friend all night!
Manic Whirled landscape and map editor - build a whirled and share it with the world!
(Ok, is it really a list if it only has two items so far? - perhaps you'd like to add to it ?-)

And if enough copies were sold, I'd love to do a sequel, which would obviously be
3D-based !-)

The history of the Tiny Miners (TM), which is about 15 years so far, on and off,
can be found, and suggestions deposited, here ...

https://www.facebook.com/Manic-Miners-1358386104176061

... or ...

manic-miners@outlook.com

Also, please do message me at either of them concerning anything not working correctly
on your particular machine. Thank you to the few people whom have already helped with
one major, and a couple of minor, issues so far. Infinite appreciations !-)

"The only game where you can push your rocks, and toss your ... TNT ?-)"
"Groovy" !-)

maddma productions - "i can't behave ... me name's dave!"


Systemanforderungen
Minimum:
  • Betriebssystem: Windows 7
  • DirectX: Version 11
  • Speicherplatz: 474 MB verfügbarer Speicherplatz
  • Zusätzliche Anmerkungen: Vertex / Pixel Shaders: 4.0
Empfohlen:
  • Betriebssystem: Windows 10
  • DirectX: Version 11
  • Speicherplatz: 474 MB verfügbarer Speicherplatz
  • Zusätzliche Anmerkungen: Vertex / Pixel Shaders: 4.0

Key-Aktivierung

 Um einen Key bei Steam einzulösen, benötigst du zunächst ein Benutzerkonto bei Steam. Dieses kannst du dir auf der offiziellen Website einrichten. Im Anschluss kannst du dir auf der Steam Webseite direkt den Client herunterladen und installieren. Nach dem Start von Steam kannst du den Key wie folgt einlösen:

  1. Klicke oben im Hauptmenü den Menüpunkt "Spiele" und wähle anschließend "Ein Produkt bei Steam aktivieren...".


  2. Im neuen Fenster klickst du nun auf "Weiter". Bestätige dann mit einem Klick auf "Ich stimme zu" die Steam-Abonnementvereinbarung.


  3. Gebe in das "Produktschlüssel"-Feld den Key des Spiels ein, welches du aktivieren möchtest. Du kannst den Key auch mit Copy&Paste einfügen. Anschließend auf "Weiter" klicken und das Spiel wird deinem Steam-Account hinzugefügt.


Danach kann das Produkt direkt installiert werden und befindet sich wie üblich in deiner Steam-Bibliothek.


Das Ganze kannst du dir auch als kleines Video ansehen.

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